Unity Developer
Job Summary
Instamedia Premium Solution Sdn Bhd is hiring a full-time Unity Developer to build interactive games, AR, and VR experiences for live events and brand activations. The role involves developing with Unity and C#, integrating various hardware and APIs, and working from concept to on-site deployment. Candidates should have 2 to 3 years of professional Unity and C# experience with a strong portfolio.
Responsibilities
- Build interactive games and experiences in Unity and C#
- Develop AR and VR experiences for mobile, WebGL and headsets
- Integrate hardware via APIs and SDKs like cameras and sensors
- Optimise builds for reliable all-day event performance
Required Skills
- 2-3 years Unity and C# experience
- Experience with AI coding tools
- Knowledge of WebGL, Android, or VR headsets
- Familiarity with SQL, MongoDB, and REST APIs
Job Details
What You'll Do
- Build interactive games and experiences in Unity and C# for touchscreens, kiosks and large displays
- Develop AR and VR experiences for mobile, WebGL and headsets such as Meta Quest, Pico and HoloLens
- Work with a wide range of APIs and SDKs to integrate hardware, including cameras, sensors, body tracking and printers
- Connect experiences to our backend for data capture and QR-based guest journeys
- Optimise builds for reliable, all-day performance on event hardware
- Work with our creative and ops teams from concept and prototype through to on-site deployment
What We Offer
- See your work played by crowds at launches, roadshows and brand activations
- Build on our proprietary engine with a steady stream of new creative briefs
- Work directly with a small, fast-moving creative and tech team
Requirements
Must Have
- At least 2 to 3 years of professional Unity and C# experience, with shipped projects or a portfolio you can show
- Able to read and work within existing codebases, and write clean, well-organised code that teammates can easily pick up
- Comfortable using AI coding tools such as Claude Code and Codex in your daily workflow, while reviewing and owning the code they produce
- Experience building for Windows or macOS, and ideally WebGL, Android or VR headsets
- Comfortable working with many APIs, SDKs and third-party plugins, and picking up new ones quickly
- Basic web integration experience, such as connecting Unity to REST APIs and web backends, or embedding WebGL builds into web pages
- Able to work with databases such as SQL and MongoDB
- Able to prototype fast and iterate to tight event deadlines
Nice to Have
- AR experience (AR Foundation, body or face tracking), shaders, or backend basics such as Node.js or Supabase